Enable MRTK standard shader to support RectMask2D · Issue #5969 · microsoft/MixedRealityToolkit-Unity · GitHub
![FantaJI) Hanako's flower shop - demo released! on Twitter: "Use RectMask2D instead of Mask component to mask rectangular elements of your UI. RectMask2D does not use stencil buffer and produces less amount FantaJI) Hanako's flower shop - demo released! on Twitter: "Use RectMask2D instead of Mask component to mask rectangular elements of your UI. RectMask2D does not use stencil buffer and produces less amount](https://pbs.twimg.com/media/EtqGXZAXUAAkju2.jpg)
FantaJI) Hanako's flower shop - demo released! on Twitter: "Use RectMask2D instead of Mask component to mask rectangular elements of your UI. RectMask2D does not use stencil buffer and produces less amount
![scrollview - Unity 5 - UI mask working incorrect (as 2D Rect Mask) on android HTC One - Stack Overflow scrollview - Unity 5 - UI mask working incorrect (as 2D Rect Mask) on android HTC One - Stack Overflow](https://i.stack.imgur.com/Kz5Ip.png)